Emil, the lead male is a sad, soppy and soggy boy that could easily be mistaken for a girl. It's like your kicking, sword slashing and bashing air! As for the characters, well it's a different story. You can't get near the enemy without getting pushed back by the collision data. They fixed it up for other Tales games so why not this one? Collision data in battle sucks. You don't even get a tutorial on how to do it so you find yourself button mashing when trying to capture and evolve one. The added monster capture system was a nice idea but it's too confusing. The combo system is supposed to be aerial though you don't find yourself in the air much. It was supposed to follow the same style of Tales of the Abyss so I assumed we would get all of the Mystic Artes we missed out on and get all the added battle system improvements of Abyss but what I got was a sad excuse for a Tales battle system. Being a spin-off sequel to one of the most popular and legendary games in 'Tales of' history I expected this game to be good.
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